FEVER Car and gameplay props

Some concepts for my end-turn project FEVER.
First sketches were done by me, then Aurélien Zafra did the blocking in maya, which was my base to create the final design.

Car visual development

Car visual development

Some of the gameplay Props in FEVER (ramp, road barrier module, race arrows)

Some of the gameplay Props in FEVER (ramp, road barrier module, race arrows)